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School Project 3: Cell Surge

ROLE

Gameplay Programmer

DESCRIPTION

- A 2D side scrolling shoot em' up made with our school Engine TGA2D.

- Together with Gunnar Frennesson, I developed the 6 different types of enemies in our game.

- Designing different movement patterns, to great extent using a sine curve with different variations to get interesting flocking behaviour on enemies.

- Thanks to the love and care our enemies received, I managed to create a diverse range of enemies which required different solutions to be defeated by the player.

- Implemented the final boss, which I particularly enjoyed in this project and sparked my interest in gameplay code.

YEAR

2021

GENRE

2D Side scrolling Shoot 'em up

Duration

12 weeks part-time

My main contributions:

 - Enemies

- Movement patterns

- Final boss

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