School Project 6: Spite
We created our own Engine (OneEngine), including features such as DirectX, animation system, enTT, prefab system and an editor with IMGUI. While simultaneously developing gameplay.
- Co-developing the animation system with Felix Dunmar we handled animations with features such as blending, weights, additive and binding lambdas to call when animations completed.
- Utilizing a statemachine in combination with events, resulted in ease of use for all the boss's different stages.
- Creating a UI system with different managers and utilizing IMGUI in order to set a button's function to call onClick() made it user friendly for non-programmers to be able to create buttons/menus in the editor.
- I particularly enjoyed implementing the final boss, it's three different attacks and making it's stage transitions seamless. Really tried to make an impression on the player, which I felt I managed to accomplish with the amount of polish it got.
2021 - 2022
3d isometric ARPG - Diablo esque
12 weeks part-time
My main contributions:
- Animation System
- The final boss